List
of short films that were mentioned in class:
9/4:
History of Graphics (by NVIDIA)
9/4:
Omniverse/Metaverse – Virtual Kitchen & Jensen of GTC
2021; GTC 2021 Virtual Kitchen Tone
Poem;
9/11:
Pixar Classics; 25 Years of Pixar Animation;
9/18:
Ray Tracing Essentials (by NVIDIA) -- Part
5: Ray Tracing Effects;
9/25:
Spatial Acceleration Structures
(part of the Rendering Lecture from Computer
Graphics at TU Wien);
10/2:
Two Minute Papers: Beautiful Results
From 30 Years Of Light Transport Simulation;
10/16:
V-Ray (by Chaos) Showreel: Architecture 2022, Engineering Emmy 2021,
VFX & Animation 2017, 2016;
10/23:
Disney's Practical Guide to Path Tracing;
Beyond Turing - Ray Tracing and the
Future of Computer Graphics;
10/30:
Metal Gear Solid 5 Opening Cinematic,
and Konami’s
Fox Engine (This article
talks about its use of global illumination.);
11/6:
Marbles RTX on NVIDIA Omniverse; Ray Tracing on a Calculator;
11/13:
Interactive demonstration of Lights
and Shadow; Cameras and
Lenses;
11/20:
Adjust the pitch on a turntable
(showing the temporal aliasing effects); Demo reels from MoonShine 2023 summer internship projects;
11/27:
Unreal Engine: Why Unreal Engine 5.1 is
a Huge Deal; Unreal Engine 5.1 Feature Highlights;
11/27:
Project Sol Part 2: A Real-Time
Ray-Tracing Cinematic Scene Powered by NVIDIA RTX;
12/4:
Google Experimenting
with Light Fields; The
Campanile Movie by Paul
Debevec; (Bonus: Matrix Bullet Time)
12/11:
Lumen in UE5: Let there be light! |
Unreal Engine;
Historic Data (films that were shown
in the past years)
:
新宿東口3D映像 #1, #2, 士林夜市(2022), 台灣,香港,韓國;
:
Real-Time
Architecture Rendering with Unreal Engine 4; Cinematic;
:
Tiny Planets: Mixing Colors; Call of
Duty Modern Warfare 2: Amsterdam scene;
:
台灣工程師研究「數位替身」奪奧斯卡; Light Stage TED Talk, 動新聞(2013);
:
NVIDIA CEO Jensen Huang - AI
Keynote Session at MSOE (CUDA story starting at 34:07); (翻譯)黃仁勳校園演講:
CUDA架構的誕生;
:
Tom Clancy’s The Division E3 2014
Cinematic Trailer; SIGGRAPH Asia 2023 Computer Animation
Festival Trailer, Technical
Papers Trailer; I3D 2022 Papers
Preview; SIGGRAPH 2020 Paper -- Spatiotemporal
Importance Resampling for Many-Light Ray Tracing (ReSTIR);
:
Google’s Light
Field Video;
:
Little Big Planet gameplay trailer
(2007);
:
a-ha - Take On
Me (Official Video);
:
天橋上的花絮:特效篇;
:
Unreal Engine 5 Revealed! | Next-Gen
Real-Time Demo Running on PlayStation 5;
:
CNN
report about Google Tilt Brush and HTC Vive;
:
NVIDIA
Ray Tracing Demo (GDC 2018)
:
TU
Wien Rendering/Ray Tracing Course; #30 Dispersion and Spectral Rendering;
:
“Troll” from Goodbye Kansas and Deep
Forest Films | GDC 2019 | Unreal Engine; Rebirth:
Introducing photorealism in UE4;
:
Notre
Dame fire news, and its digital archives (3D laser scans);
:
Ubisoft Pledges Its Support to the
Notre-Dame Cathedral; Assassin's Creed Unity;
:
Brigade 3
real-time path tracing; (Youtube video);
:
Intel Computex Keynotes 2016, 2018, 2019;
:
Blender: Cycles Demo Reels;
:
Cubic
Tragedy, from NTUST Department of Design
:
Unreal Engine GDC 2018 Features Reel;
: Ray Tracing efforts by: Microsoft (DX12), AMD (Radeon ProRender, GPUOpen), NVIDIA (RTX), Intel (Embree);