List of short films that were mentioned in class:

9/4: History of Graphics (by NVIDIA)

9/4: Omniverse/Metaverse – Virtual Kitchen & Jensen of GTC 2021; GTC 2021 Virtual Kitchen Tone Poem;

9/11: Pixar Classics; 25 Years of Pixar Animation;

9/18: Ray Tracing Essentials (by NVIDIA) -- Part 5: Ray Tracing Effects;

9/25: Spatial Acceleration Structures (part of the Rendering Lecture from Computer Graphics at TU Wien);

10/2: Two Minute Papers: Beautiful Results From 30 Years Of Light Transport Simulation;

10/16: V-Ray (by Chaos) Showreel: Architecture 2022, Engineering Emmy 2021, VFX & Animation 2017, 2016;

10/23: Disney's Practical Guide to Path Tracing; Beyond Turing - Ray Tracing and the Future of Computer Graphics;

10/30: Metal Gear Solid 5 Opening Cinematic, and Konami’s Fox Engine (This article talks about its use of global illumination.);

11/6: Marbles RTX on NVIDIA Omniverse; Ray Tracing on a Calculator;

11/13: Interactive demonstration of Lights and Shadow; Cameras and Lenses;

11/20: Adjust the pitch on a turntable (showing the temporal aliasing effects); Demo reels from MoonShine 2023 summer internship projects;

11/27: Unreal Engine: Why Unreal Engine 5.1 is a Huge Deal; Unreal Engine 5.1 Feature Highlights;

11/27: Project Sol Part 2: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX;

12/4: Google Experimenting with Light Fields; The Campanile Movie by Paul Debevec; (Bonus: Matrix Bullet Time)

12/11: Lumen in UE5: Let there be light! | Unreal Engine;

 

 

Historic Data (films that were shown in the past years)

: 新宿東口3D映像 #1, #2, 士林夜市(2022), 台灣,香港,韓國;

: Real-Time Architecture Rendering with Unreal Engine 4; Cinematic;

: Tiny Planets: Mixing Colors; Call of Duty Modern Warfare 2: Amsterdam scene;

: 台灣工程師研究「數位替身」奪奧斯卡; Light Stage TED Talk, 動新聞(2013);

: NVIDIA CEO Jensen Huang - AI Keynote Session at MSOE (CUDA story starting at 34:07); (翻譯)黃仁勳校園演講: CUDA架構的誕生;

: Tom Clancy’s The Division E3 2014 Cinematic Trailer; SIGGRAPH Asia 2023 Computer Animation Festival Trailer, Technical Papers Trailer; I3D 2022 Papers Preview; SIGGRAPH 2020 Paper -- Spatiotemporal Importance Resampling for Many-Light Ray Tracing (ReSTIR);

: Google’s Light Field Video;

: Little Big Planet gameplay trailer (2007);

: a-ha - Take On Me (Official Video);

: 天橋上的花絮:特效篇;

: Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5;

: CNN report about Google Tilt Brush and HTC Vive;

: NVIDIA Ray Tracing Demo (GDC 2018)

: TU Wien Rendering/Ray Tracing Course; #30 Dispersion and Spectral Rendering;

: “Troll” from Goodbye Kansas and Deep Forest Films | GDC 2019 | Unreal Engine; Rebirth: Introducing photorealism in UE4;

: Notre Dame fire news, and its digital archives (3D laser scans);

: Ubisoft Pledges Its Support to the Notre-Dame Cathedral; Assassin's Creed Unity;

: Brigade 3 real-time path tracing; (Youtube video);

: Intel Computex Keynotes 2016, 2018, 2019;

: Blender: Cycles Demo Reels;

: Cubic Tragedy, from NTUST Department of Design

: Unreal Engine GDC 2018 Features Reel;

: V-Ray Showreel 2017, 2016;

: Ray Tracing efforts by: Microsoft (DX12), AMD (Radeon ProRender, GPUOpen), NVIDIA (RTX), Intel (Embree);